A selection of cover art of the various games I’ve worked on over my career.
Mercury’s Shadow is Book Two of the Kardashev Cycle released in 2021. Visit pjgarcin.com for more info.
Mercury’s Shadow is Book One of the Kardashev Cycle, my sci-fi series released in 2020. Visit pjgarcin.com for more info.
Sol’s Dawn is a collection of origin stories in the Kardashev Cycle. You can get it for free on pjgarcin.com.
Snowboard Simulation title on PS4, XB1, PC released in 2016.
A look into how I built NeuroBlast in Python taking advantage of Intel MKL optimizations and many of the open-source data-science packages available.
Guest Blog on GopherData.io covering building NeuroBlast for Go.
A 10-minute talk I gave at GopherCon 2017 on building NeuroBlast in Go.
NeuroBlast is a classic arcade space shooter powered by ML.
A survey of the Go database landscape.
Using pre-trained COCO object identification in Go.
ANSi space exploration game created for Ludum Dare 38 over a weekend.
go-ansi is a CLI and library that takes ANSi BBS art files and converts them to PNG/bitmaps. I used this to drive the art in Go Man’s Sky.