A look into how I built NeuroBlast in Python taking advantage of Intel MKL optimizations and many of the open-source data-science packages available.
Guest Blog on GopherData.io covering building NeuroBlast for Go.
A 10-minute talk I gave at GopherCon 2017 on building NeuroBlast in Go.
NeuroBlast is a classic arcade space shooter powered by ML.
A survey of the Go database landscape.
Using pre-trained COCO object identification in Go.
Snowboard Simulation title on PS4, XB1, PC released in 2016.
ANSi space exploration game created for Ludum Dare 38 over a weekend.
go-ansi is a CLI and library that takes ANSi BBS art files and converts them to PNG/bitmaps. I used this to drive the art in Go Man’s Sky.